Notes on upgrading to Django 1.6 & 1.7

Django 1.7 was offi­cially released this week, prompt­ing me to dig into my live Django pro­jects and see which were des­per­ately in need of upgrading.

Fear of get­ting myself into trouble with the new migra­tions sys­tem made me hold back on some pro­jects and upgrade them only as far as 1.6.7, but most pro­jects were bumped all the way to 1.7. Here are a few notes on com­mon changes you might have to make if you’re com­ing from older ver­sions of Django, par­tic­u­larly 1.3 and 1.4.

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The Reckoning of the Finish

A Life Well Wasted – possibly the most thoughtful videogame-related podcast ever – is back, and the new episode is something special. Robert Ashley talks to several indie game developers about their work, and one quote in particular – from Greg Wohlwend, one of the developers of Gasketball – struck a chord with me, given what I wrote about finishing things last week.

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CSS3 Sprite Animations With Steps()... Almost

I've recently been poking around with sprite animation for a new version of this site (more on that later), and since I'm trying to show off my cutting-edge front-end chops I wondered if there was a way to accomplish this animation without using JavaScript. And there is! Sort of.

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Indie Game: The Movie

Yesterday one of my esteemed colleagues alerted me to the recent release of Indie Game: The Movie, so last night I sat down with a friend to watch it. We were both absolutely blown away by it. It's a beautifully shot documentary following a few different developers as they work on or reflect upon their titles – Jonathan Blow talks Braid, the guys from Team Meat hustle to finish Super Meat Boy for its XBLA release, and Phil Fish drags Fez ever closer to its own (now at last arrived) release date.

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