The Reckoning of the Finish
A Life Well Wasted – possibly the most thoughtful videogame-related podcast ever – is back, and the new episode is something special. Robert Ashley talks to several indie game developers about their work, and one quote in particular – from Greg Wohlwend, one of the developers of Gasketball – struck a chord with me, given what I wrote about finishing things last week.
There’s something kind of magical about an unreleased game – like when Gasketball [was] unreleased it’s like a sort of lotto ticket in your hand or something, like even though it’s never going to make you 250 million dollar Powerball, it’s just– anything is possible; it can go in one of one hundred directions, and when that’s not the case but you still have to work on this thing that is sort of failed and has all these things tying it down, like emotions and poor choices and your past and you’ve got to whip it up into shape when that’s the last thing you want to do.
Sums it up better than I could. Finishing means your work has to stand on its own two feet.
You can listen to A Life Well Wasted here, and you should.
Introducing Suncaster, and a few words on finishing things
The winter months were getting to me recently as they so often do, so last week I released Suncaster, a little app that uses your location and the time you leave work to determine when you’ll next be able to hit the streets before the sun sets (my favourite time of day).
CSS3 Sprite Animations With Steps()… Almost
Indie Game: The Movie
Yesterday one of my esteemed colleagues alerted me to the recent release of Indie Game: The Movie, so last night I sat down with a friend to watch it. We were both absolutely blown away by it. It’s a beautifully shot documentary following a few different developers as they work on or reflect upon their titles – Jonathan Blow talks Braid, the guys from Team Meat hustle to finish Super Meat Boy for its XBLA release, and Phil Fish drags Fez ever closer to its own (now at last arrived) release date.
Facebook is Shit
So over the last six months or so I’ve experienced a sour realisation. It took me a while to come to terms with it, but I think I can finally sensibly express what I’ve discovered: Facebook, the increasingly omnipresent social wünderkind that I so loved during my University years is now, in 2012, shit.
Your first Heroku Django app
I few weeks ago I decided to rewrite an old PHP site in Python + Django, and settled on hosting it on Heroku, as I didn’t have time to go through the rigmarole of setting up my own VPS just to demo the site. Heroku is a fantastic platform for app hosting but there are a few gotchas that I ran into on the way which I thought I’d share.
You can find a complete history of older posts in the Archive.